Vault Administrator MrFade Posted December 7, 2021 Vault Administrator Share Posted December 7, 2021 (edited) This post was recognized by SkullToxin! MrFade was awarded the badge 'Helpful' and 5 points. Test // Amount of milliseconds since the bot last attempted an action public long LastAction; // Amount of milliseconds the bot has been in combat public long TimeInCombat; // Amount of milliseconds the bot has been out of combat. public long TimeOutOfCombat; // Local Player Unit public LocalPlayer Player; // Player's pet unit. Null if no pet exists. public GameUnit Pet; // Players targeted unit. Null if no target exists. public GameUnit Target; // Players last targeted unit. Null if no last target exists. public GameUnit LastTarget; // Get the amount of npc/player units around the local player. // MaxRange => Default 10. Maximum distance of unit allowed. // NotDead => Default True. Don't count dead units, or ghost players. public uint UnitsNearMe(double MaxRange, bool NotDead); // Get amount of Npc/Player units in combat, and targeting the player. public uint UnitsAttackingMe(); // Get amount of Npc/Player units targeting the local player public uint UnitsTargetingMe(); // Check if player can cast a spell by the Spell ID // IsCasting => Default true. Check will return false if player is casting or channelling // Unit => Default null. If input unit is not null, check if unit is within spell info Min/Max range. public bool CanCast(uint SpellID, bool Casting, GameUnit Unit, float MaxRange = 5.5f); public bool CanCast(string Name, bool Casting = false, GameUnit U = null, float MaxRange = 5.5f); public bool HasSpell(uint SpellID); public bool HasSpell(string Name); public bool HasSpell(string Name, int Rank); public long SpellCooldown(uint SpellID); public long SpellCooldown(string Name); public bool SpellInRange(uint SpellID, GameUnit u, float MaxRange = 5.5f); public bool SpellInRange(string Name, GameUnit u, float MaxRange = 5.5f); These are the open calls to gather basic item information. // Checks if the player currently has an item by name or item id. // BagOnly => If true will only look in the players backpack and bag slots, else will include bank items as well. // BagOnly defaults to TRUE, and does NOT need to be included in calls unless setting as false. public bool HasItem(string Name, bool BagOnly = true); public bool HasItem(uint ItemID, bool BagOnly = true); // Example: WoW.HasItem("Soul Shard") And/Or WoW.HasItem(2770, false); // Checks if an item is currently on cooldown by name or item id. // CheckSpell => Will check cooldown for the associated spell id of an item // CheckSpell defaults to FALSE, and does NOT need to be included in calls unless setting as true. public long ItemCooldown(uint ItemID, bool CheckSpell = false); public long ItemCooldown(string Name, bool CheckSpell = false); // Example: WoW.ItemCooldown("Health Potion") And/Or WoW.ItemCooldown("Hearthstone", true); // Checks if an item is currently in range of input unit. public bool ItemInRange(uint ItemID, GameUnit u, float MaxRange = 5.5f); public bool ItemInRange(string Name, GameUnit u, float MaxRange = 5.5f); Generic calls to use Spell, items, macros and in game commands. // Attempt to cast a spell by either name or spell id. public bool Cast(string Name); public bool Cast(uint SpellID); // Attempt to use an item by either name or spell id. public bool Use(string Name); public bool Use(uint ItemID); // Attempt to use an in game macro. // The macro MUST be bound to a handled key (Numpad would be best) public bool Trigger(string Name); // Attempt to send a wow command in game. // The command MUST be bound to an accepted key first. // Commands can be found: https://wowpedia.fandom.com/wiki/BindingID public bool Send(string Name); // All return true if the action binding has been found, and it registered an attempted keypress. False otherwise. Some wow commands are auto bound by ReBinder. // Used to dismount if player is mounted. public bool Dismount(); // Used to start player auto attack public bool StartAttack(); // Used to start players pet attack public bool StartPetAttack(); // Will stop using Shoot/Attack. public bool StopAttack(); // Used to stop casting the players current spell public bool StopCasting(); // Used to target your targets target public bool AssistTarget(); // Used to target the player public bool TargetSelf(); // Used to target the players pet public bool TargetPet(); // These last four do exactly as they say public bool TargetLastTarget(); public bool TargetNearestEnemy(); public bool TargetNearestFriendly(); public bool TargetLastEnemy(); // All these calls just call WoW.Send("COMMAND"); internally, and are just here to provide simple access. // These calls will return whatever WoW.Send("COMMAND"); calls. See above for more info. Edited January 13, 2022 by SkullToxin Link to comment Share on other sites More sharing options...
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